﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.ReceiveGI
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>This property only takes effect if you enable a global illumination setting such as for the GameObject associated with the target Mesh Renderer. Otherwise this property defaults to the Light Probes setting.</para>
  /// </summary>
  public enum ReceiveGI
  {
    /// <summary>
    ///   <para>Makes the GameObject use lightmaps to receive Global Illumination.    </para>
    /// </summary>
    Lightmaps = 1,
    /// <summary>
    ///   <para>The object will have the option to use Light Probes to receive Global Illumination. See Rendering.LightProbeUsage.</para>
    /// </summary>
    LightProbes = 2,
  }
}
